loadingnutri.blogg.se

Quake 3 hd mod
Quake 3 hd mod










Though that diffidently makes things more complicated. It would be possible to use PNG for development with modified shaders and then use a batch script and some program to convert the PNG images to TGA and JPEG where appropriate for releases. I would recommend replacing images with the same formats. It’s also probably not allowed by the Q3 EULA. So if you want your mod to be compatible with Quake 3 on Steam etc you’re stuck using TGA and JPEG.Ī mod that replaces all the shader files is a bad idea as it may conflict with other mods. Ioquake3 supports PNG images but the official Quake 3 releases do not. However if the pk3 is a standard compressed zip (deflate method) there may not be much size benefit to using PNG over TGA. PNG has better compression (deflate method) than TGA. PNG is more convenient for development as it displays in Windows explorer and web browsers / content repositories such as Github. There is no visual difference between using TGA or PNG.

quake 3 hd mod

TGA images support transparency and high quality (no compression artifacts). If Wolfenstein is the granddaddy of first-person games, Team Fortress is the old man of multiplayer mods, appearing as it has for any and every first-person.












Quake 3 hd mod